Post by MasTaFUsionPrime on Mar 14, 2004 2:40:53 GMT -5
Too Human was a game for PS1, until Nintendo got Silcion Knights on their side. Too Human is (or is suppost to be) a thriller for the 17+ age group with amazing scenes and action. Here is the storyline:
The Story:
Too Human features the main character, John Franks, who lives in a Blade Runner-esque, futuristic world -- in the year 2450 AD to be exact. The gameplay experience is being called a futuristic psychological thriller. Too Human examines the possible backlash effect of dealing with the symbiosis of man and machine through advanced genetics and prosthetics. The question is, can a being that is not completely machine or completely human be accepted without prejudice? The gameplay allows for users to cybernetically enhance themselves to improve vision, leg strength, stamina, and more. In all this perfection, though, is it possible to be too human? Undoubtedly Silicon Knights aims to let you draw your own conclusions by the end of the game.
As you can see, it will be very creepy and cool at the same time.
A history of Too Human:
Several years ago, up-and-coming developer Silicon Knights began preliminary work on what can be considered, perhaps, one of its most ambitious titles -- Too Human. After spending a considerable amount of time working out an intriguing storyline, S-K began bringing the game to life on the PSX. Shown at the 1999 E3 trade show, it received plenty of good press. Not much was shown, but the title was pushing the PlayStation to its most extreme limits. The game engine ran in full high resolution and was devoid of fogging problems, which was something you don't often see on the system. But aside from the visual feats, Too Human was scheduled to debut on the PSX in the Summer of 2000 via a four-disc set, packing in a spanning storyline with tons of FMV and a huge, immersive world. That is until Nintendo purchased Silicon Knights for their outstanding work on Eternal Darkness. From that point on Too Human has been shrouded in secrecy. Nintendo and Silicon Knights might have you believe the game is on the backburner, but being one of S-K's most prized concepts, we're positive it's well on its way to becoming one of the most captivating GameCube titles.
So there is the history. So what does the game look like? Well, SK has not shown anything other than FMV screens from Spaceworld. So here they are, the old psx screens (gameplay):
Yes, you may say, "WHAT? Those screens suck! Well, thats from the PSX Version, imagine what it can do on the GCN! And to cheer you up, these are FMV screens, awesome ones:
Yup~And to amaze you more, THOSE ARE FROM THE PS1 VERSION! IMAGINE HOW WELL THE GCN WILL TAKE THOSE!
Also, many FAKE , I REPEAT FAKE TOO HUMAN SCREENS HAVE COME UP here are the FAKE SCREENS!
[glow=red,2,300]THE BELOW PICS ARE FAKE[/glow]
REMEMBER THESE ARE FAKES!!!!!! But rumors are that the real game will look even better than those!
Well, that wraps it up! Too Human is rumored for release either Next Year, or later on. N5 or GCN are both possible! I will be adding more! I hope you have enjoyed!- MasTa
JSR's Edit: I made it so the screens don't stretch the screen as much.
MasTa's Response:Ok Sure
The Story:
Too Human features the main character, John Franks, who lives in a Blade Runner-esque, futuristic world -- in the year 2450 AD to be exact. The gameplay experience is being called a futuristic psychological thriller. Too Human examines the possible backlash effect of dealing with the symbiosis of man and machine through advanced genetics and prosthetics. The question is, can a being that is not completely machine or completely human be accepted without prejudice? The gameplay allows for users to cybernetically enhance themselves to improve vision, leg strength, stamina, and more. In all this perfection, though, is it possible to be too human? Undoubtedly Silicon Knights aims to let you draw your own conclusions by the end of the game.
As you can see, it will be very creepy and cool at the same time.
A history of Too Human:
Several years ago, up-and-coming developer Silicon Knights began preliminary work on what can be considered, perhaps, one of its most ambitious titles -- Too Human. After spending a considerable amount of time working out an intriguing storyline, S-K began bringing the game to life on the PSX. Shown at the 1999 E3 trade show, it received plenty of good press. Not much was shown, but the title was pushing the PlayStation to its most extreme limits. The game engine ran in full high resolution and was devoid of fogging problems, which was something you don't often see on the system. But aside from the visual feats, Too Human was scheduled to debut on the PSX in the Summer of 2000 via a four-disc set, packing in a spanning storyline with tons of FMV and a huge, immersive world. That is until Nintendo purchased Silicon Knights for their outstanding work on Eternal Darkness. From that point on Too Human has been shrouded in secrecy. Nintendo and Silicon Knights might have you believe the game is on the backburner, but being one of S-K's most prized concepts, we're positive it's well on its way to becoming one of the most captivating GameCube titles.
So there is the history. So what does the game look like? Well, SK has not shown anything other than FMV screens from Spaceworld. So here they are, the old psx screens (gameplay):
Yes, you may say, "WHAT? Those screens suck! Well, thats from the PSX Version, imagine what it can do on the GCN! And to cheer you up, these are FMV screens, awesome ones:
Yup~And to amaze you more, THOSE ARE FROM THE PS1 VERSION! IMAGINE HOW WELL THE GCN WILL TAKE THOSE!
Also, many FAKE , I REPEAT FAKE TOO HUMAN SCREENS HAVE COME UP here are the FAKE SCREENS!
[glow=red,2,300]THE BELOW PICS ARE FAKE[/glow]
REMEMBER THESE ARE FAKES!!!!!! But rumors are that the real game will look even better than those!
Well, that wraps it up! Too Human is rumored for release either Next Year, or later on. N5 or GCN are both possible! I will be adding more! I hope you have enjoyed!- MasTa
JSR's Edit: I made it so the screens don't stretch the screen as much.
MasTa's Response:Ok Sure