Post by MasTaFUsionPrime on Apr 21, 2004 19:22:21 GMT -5
Viewtiful Joe 2~ ITS BACK! (On GCN and PS2)
Here are some screens:
(MasTa's News Subscribtion Subscribers will get more screens).
Here is the GameSpot Interview:
GameSpot: How pleased were you with how the original game turned out?
Atsushi Inaba: I am 100 percent, completely satisfied.
GS: How did feedback to the original game influence work on the sequel?
AI: We heard the game was a bit difficult for casual gamers, so we have made it more accessible to them while still making it challenging enough for hard-core gamers that liked the difficulty of the original.
GS: When did work on the sequel begin?
AI: We started to work on the sequel last summer.
GS: What can you tell us about the game's story?
AI: The end of the first game offers you hints as to how the sequel will begin. All I can say is "outer space."
GS: How is the gameplay changing in VJ2?
AI: The addition of Silvia in co-op mode has added a lot of depth. You thought you could do crazy combos in Viewtiful Joe; wait till you try a little simultaneous VJ action!
GS: Why did you decide to bring the game to the PlayStation 2?
AI: I wanted more people to get a chance at playing the game. I'm really proud of it and was hoping the company would let me release it on the PS2 so more gamers could see the great game that we created...I guess I got my chance.
GS: Are the graphics changing at all for the next installment?
Though the previous game was a GameCube exclusive, the new Viewtiful Joe sequel will hit both the Cube and the PS2 in the fourth quarter.
AI: The style is the same, but we have tried to add new themed environments so that the colors and backdrops you see are quite varied.
GS: How much information can you give us on the game's locations?
AI: Sorry, you have to let me keep some secrets.
GS: Are there any changes being made to the three original VFX powers, like slow mach speed and zoom in?
AI: The originals stay the same. A new power, replay, will be introduced, though.
GS: Will there be unique content in each version?
AI: The game will have the same content for both platforms.
GS: Thanks for your time.
Souce: www.gamespot.com
More screens:
www.gamespot.com/gamecube/action/viewtifuljoe2/screenindex_6094063.html
- MasTa
UPDATE: The orginal View Joe will be ported to the Playstation 2
Here are some screens:
(MasTa's News Subscribtion Subscribers will get more screens).
Here is the GameSpot Interview:
GameSpot: How pleased were you with how the original game turned out?
Atsushi Inaba: I am 100 percent, completely satisfied.
GS: How did feedback to the original game influence work on the sequel?
AI: We heard the game was a bit difficult for casual gamers, so we have made it more accessible to them while still making it challenging enough for hard-core gamers that liked the difficulty of the original.
GS: When did work on the sequel begin?
AI: We started to work on the sequel last summer.
GS: What can you tell us about the game's story?
AI: The end of the first game offers you hints as to how the sequel will begin. All I can say is "outer space."
GS: How is the gameplay changing in VJ2?
AI: The addition of Silvia in co-op mode has added a lot of depth. You thought you could do crazy combos in Viewtiful Joe; wait till you try a little simultaneous VJ action!
GS: Why did you decide to bring the game to the PlayStation 2?
AI: I wanted more people to get a chance at playing the game. I'm really proud of it and was hoping the company would let me release it on the PS2 so more gamers could see the great game that we created...I guess I got my chance.
GS: Are the graphics changing at all for the next installment?
Though the previous game was a GameCube exclusive, the new Viewtiful Joe sequel will hit both the Cube and the PS2 in the fourth quarter.
AI: The style is the same, but we have tried to add new themed environments so that the colors and backdrops you see are quite varied.
GS: How much information can you give us on the game's locations?
AI: Sorry, you have to let me keep some secrets.
GS: Are there any changes being made to the three original VFX powers, like slow mach speed and zoom in?
AI: The originals stay the same. A new power, replay, will be introduced, though.
GS: Will there be unique content in each version?
AI: The game will have the same content for both platforms.
GS: Thanks for your time.
Souce: www.gamespot.com
More screens:
www.gamespot.com/gamecube/action/viewtifuljoe2/screenindex_6094063.html
- MasTa
UPDATE: The orginal View Joe will be ported to the Playstation 2