Post by Jason-RN on May 7, 2004 0:30:05 GMT -5
Today, Ubisoft opened a site that previews Prince of Persia 2. You can see it by clicking here.
Here's what IGNCube has to say about PoP2:
Whether you personally like or dislike Prince of Persia: The Sands of Time, you should at least acknowledge and respect the efforts of Ubisoft. While more companies shy away from the risk of originality, Ubi rolls the dice and focuses development on generating new and unique franchises, or new and unique entries into established franchises. Some were brilliant success stories (Sands of Time, Beyond Good & Evil, Far Cry, Splinter Cell, Rainbow Six 3 Xbox), while others were innovative, but ultimately faulty (namely XIII). Still, for those that succeeded, it's only natural to create follow-ups. For every gamer who appreciates art, direction, gameplay, and storyline, we have this.
Ubi commissioned its highly respected Montreal studio to create a sequel to the 2.4 million selling Prince of Persia -- one that listened to the complaints and suggestions of fans and critics alike. Enter Prince of Persia 2: Working Title That Will Eventually Get a Cooler Name Like "Bungalow of the Pandemic Doom Paragon."
What was wrong with the original Prince? Camera, pacing, easy enemies, no boss fights, sand creatures who felt fluffy...? Prince of Persia 2 promises to remedy this -- all of this. Combat will be the biggest change. Ubi is touting a new "freeform" combat system that will allow gamers to string together any attack or move to any other. The result is rumored to be something akin to Tony Hawk, not necessarily in terms of specific control and button layout, but rather in how it will be possible to move from a swipe to a stab to a summersault to a rail slide, or heel grab, or whatever.
Ubi is keeping us quiet on many of the other wonderful details regarding this game, hence no explanation as to how the other minor faults of the original will be remedied, but the press release does offer some addition details. Our hero, the mighty Prince, will venture deep into the "infernal core of a cursed island stronghold harboring mankind's greatest fears" and will eventually hone his previously established time manipulation skills to "control the Ravages of Time." We also know that this sequel's theme will be much darker than the original and the hardened Prince's quest revolves around him "defying a preordained death." Sweetness.
Source: IGNCube
The First Two Screenshots:
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My opinion: PoP2 looks awesome! I like the darker, edgier look to it. Plus, Prince of Persia: The Sands of Time was a great game, so this one should be too. I think that Ubisoft will be able to improve on Sands of Time in every way possible: Even better graphics, great gameplay (which Sands of Time had) and top-notch production values. Of course, I'm sure much more will be shown at E3 next week.
What do you think of Prince of Persia 2?
Here's what IGNCube has to say about PoP2:
Whether you personally like or dislike Prince of Persia: The Sands of Time, you should at least acknowledge and respect the efforts of Ubisoft. While more companies shy away from the risk of originality, Ubi rolls the dice and focuses development on generating new and unique franchises, or new and unique entries into established franchises. Some were brilliant success stories (Sands of Time, Beyond Good & Evil, Far Cry, Splinter Cell, Rainbow Six 3 Xbox), while others were innovative, but ultimately faulty (namely XIII). Still, for those that succeeded, it's only natural to create follow-ups. For every gamer who appreciates art, direction, gameplay, and storyline, we have this.
Ubi commissioned its highly respected Montreal studio to create a sequel to the 2.4 million selling Prince of Persia -- one that listened to the complaints and suggestions of fans and critics alike. Enter Prince of Persia 2: Working Title That Will Eventually Get a Cooler Name Like "Bungalow of the Pandemic Doom Paragon."
What was wrong with the original Prince? Camera, pacing, easy enemies, no boss fights, sand creatures who felt fluffy...? Prince of Persia 2 promises to remedy this -- all of this. Combat will be the biggest change. Ubi is touting a new "freeform" combat system that will allow gamers to string together any attack or move to any other. The result is rumored to be something akin to Tony Hawk, not necessarily in terms of specific control and button layout, but rather in how it will be possible to move from a swipe to a stab to a summersault to a rail slide, or heel grab, or whatever.
Ubi is keeping us quiet on many of the other wonderful details regarding this game, hence no explanation as to how the other minor faults of the original will be remedied, but the press release does offer some addition details. Our hero, the mighty Prince, will venture deep into the "infernal core of a cursed island stronghold harboring mankind's greatest fears" and will eventually hone his previously established time manipulation skills to "control the Ravages of Time." We also know that this sequel's theme will be much darker than the original and the hardened Prince's quest revolves around him "defying a preordained death." Sweetness.
Source: IGNCube
The First Two Screenshots:
-----------------------------------------------------------------------
My opinion: PoP2 looks awesome! I like the darker, edgier look to it. Plus, Prince of Persia: The Sands of Time was a great game, so this one should be too. I think that Ubisoft will be able to improve on Sands of Time in every way possible: Even better graphics, great gameplay (which Sands of Time had) and top-notch production values. Of course, I'm sure much more will be shown at E3 next week.
What do you think of Prince of Persia 2?