Post by Dan-RN on May 11, 2004 20:33:32 GMT -5
Note: This thread was originally on the E3 2004 Board.
Riding the never-ending wave of sentimental love for the innovative Rare-developed Goldeneye 007, Electronic Arts is in development with a James Bond game that puts you in the shoes of the bad guy, the treacherous evil villain who puts lasers on sharks heads. Yes, it's called Goldeneye, but as a rogue agent who takes a bullet shot to the head by Dr. No, your eye is replaced with upgradeable technology that enables you to do some amazing things.
We spoke with by the articulate, never-the-same-hair-color twice, Chris Plummer, senior producer on the game. In our short interview, he delved into the E.V.I.L. AI, level design, Goldeneye's new technology and how this game is different than all the rest, a key element behind this new take on the Bond universe.
IGN: So, what kind of game is GoldenEye: Rogue Agent? We know it's a first-person shooter. But what kind of FPS? Is it tactical, run-and-gun, is it squad-based? Is it a stealth game? What's the goal behind the gameplay?
Chris Plummer: GoldenEye: Rogue Agent is an aggressive-style, run-and-gun shooter, true to the spirit of the original classic. We've focused the gameplay on action and pitched gunfights, using cover, using the environment and playing with the cunning skills of a villain. The more you play like a villain, the better you'll fare against our all new E.V.I.L. AI, which is capable of everything the player can do.
IGN: What kinds of missions does your rogue 00 agent engage in?
Chris: Rogue Agent mission objectives cover a wide range of villainous motives including assassination, sabotage and taking revenge on those who have crossed you the wrong way.
IGN: It seems to me that Bond always has cool weapons, but the villains always have equally cool ones too. What kinds of weapons and gadgets will players be able to get their hands on?
Chris: Weapons include a mix of original designs, real-world weapons, and real weapons that have been heavily modified by criminal scientists. The range of weapons includes tried and true staples like pistols, submachine guns, assault rifles and rocket launchers as well as more exotic weapons that you wouldn't necessarily find on a modern battlefield. If you can't decide which weapon to use, you can always go double-fisted and wield two weapons at the same time.
Grenades are an important part of gameplay as well. We have a variety of indirect fire gadgets that you can use to take out enemies in groups and behind cover.
The most important gadget in the game, however, is your upgradeable GoldenEye. In addition to providing advanced HUD-like capabilities, once you earn the GoldenEye you can tailor its advanced technology features to provide unique advantages that fit with your style of play.
IGN: We understand that the enemy AI is quite intelligent. What kinds of behaviors can we expect from the various ranks of enemy AI? Will they use you as a human shield? Can they sneak up on you? Can they catch grenades or shoot them out of your hands?
Chris: Our E.V.I.L. AI is capable of a powerful variety of behaviors. At a fundamental level, they will always leverage the environment to their advantage. That means using cover in multiple ways including leaning out to shoot, firing blind shots and retreating from destroyed cover. Our AI can push you back, lure you into ambushes and start swinging if you get too close. They'll pull switches to trigger deathtraps if they see you in a vulnerable spot. If you're not playing like a villain, they'll grow more confident and work in teams, but if you manage to intimidate them, they can lose their cool and go berserk, surrender or even grab one of their own as a human shield.
IGN: How does James Bond play into the game? Is he a playable character, an enemy? Does he only appear in cut scenes, and which Bond will it be Pierce Brosnan, Roger Moore or Sean Connery (or, gulp, Timothy Dalton)?
Chris: This game is not about James Bond, it's about the rogue agent GoldenEye and his transformation into a power villain in the Bond underworld. Since the player is GoldenEye, you won't assume the role of 007, but James Bond will accompany you during the first mission of the game, which is ultimately your last mission with MI6. It's important that we establish that you were trained alongside Bond; and that you are MI6 material, but like Alex Trevelyan in the original GoldenEye, you quickly focus your talents on more sinister endeavors.
IGN: In what ways can players enhance their rogue agent through the game? What kinds if enhancements can be made to his GoldenEye, to his gadgets, strengths, or guns?
Chris: Once you earn the GoldenEye, you will be able to customize its capabilities. We're keeping the details secret for now, because we're only revealing the opening mission of the game at this year's E3 - your last mission with MI6. You won't actually possess the GoldenEye until you've stepped into the criminal underworld, but that moment will arrive soon after the opening mission.
IGN: I'm trying to keep this short, but is there anything else you want to say about GoldenEye: Rogue Agent that we haven't touched on?
Chris: We're really proud of the all-star team that we've assembled for this game. Everyone is extremely passionate about making the best run and gun shooter with robust and addictive multiplayer and we take this challenge very seriously. We're also very proud to deliver the most authentic take on the Bond Universe in the interactive space. Our production designer, Sir Ken Adam, is the man who invented the look of the Bond universe in films ranging from Dr. No, Goldfinger, Thunderball? all the way to Moonraker. His timeless vision for the Bond universe has had a dramatic impact on our game, which includes many of his most famous sets and a hoard of original designs. We're also bringing back the most famous villains from the Bond universe, including Dr. No, Oddjob, Goldfinger, and Xenia Onatopp.
Source:
cube.ign.com/articles/513/513590p1.html
It's sounding pretty good so far.
Riding the never-ending wave of sentimental love for the innovative Rare-developed Goldeneye 007, Electronic Arts is in development with a James Bond game that puts you in the shoes of the bad guy, the treacherous evil villain who puts lasers on sharks heads. Yes, it's called Goldeneye, but as a rogue agent who takes a bullet shot to the head by Dr. No, your eye is replaced with upgradeable technology that enables you to do some amazing things.
We spoke with by the articulate, never-the-same-hair-color twice, Chris Plummer, senior producer on the game. In our short interview, he delved into the E.V.I.L. AI, level design, Goldeneye's new technology and how this game is different than all the rest, a key element behind this new take on the Bond universe.
IGN: So, what kind of game is GoldenEye: Rogue Agent? We know it's a first-person shooter. But what kind of FPS? Is it tactical, run-and-gun, is it squad-based? Is it a stealth game? What's the goal behind the gameplay?
Chris Plummer: GoldenEye: Rogue Agent is an aggressive-style, run-and-gun shooter, true to the spirit of the original classic. We've focused the gameplay on action and pitched gunfights, using cover, using the environment and playing with the cunning skills of a villain. The more you play like a villain, the better you'll fare against our all new E.V.I.L. AI, which is capable of everything the player can do.
IGN: What kinds of missions does your rogue 00 agent engage in?
Chris: Rogue Agent mission objectives cover a wide range of villainous motives including assassination, sabotage and taking revenge on those who have crossed you the wrong way.
IGN: It seems to me that Bond always has cool weapons, but the villains always have equally cool ones too. What kinds of weapons and gadgets will players be able to get their hands on?
Chris: Weapons include a mix of original designs, real-world weapons, and real weapons that have been heavily modified by criminal scientists. The range of weapons includes tried and true staples like pistols, submachine guns, assault rifles and rocket launchers as well as more exotic weapons that you wouldn't necessarily find on a modern battlefield. If you can't decide which weapon to use, you can always go double-fisted and wield two weapons at the same time.
Grenades are an important part of gameplay as well. We have a variety of indirect fire gadgets that you can use to take out enemies in groups and behind cover.
The most important gadget in the game, however, is your upgradeable GoldenEye. In addition to providing advanced HUD-like capabilities, once you earn the GoldenEye you can tailor its advanced technology features to provide unique advantages that fit with your style of play.
IGN: We understand that the enemy AI is quite intelligent. What kinds of behaviors can we expect from the various ranks of enemy AI? Will they use you as a human shield? Can they sneak up on you? Can they catch grenades or shoot them out of your hands?
Chris: Our E.V.I.L. AI is capable of a powerful variety of behaviors. At a fundamental level, they will always leverage the environment to their advantage. That means using cover in multiple ways including leaning out to shoot, firing blind shots and retreating from destroyed cover. Our AI can push you back, lure you into ambushes and start swinging if you get too close. They'll pull switches to trigger deathtraps if they see you in a vulnerable spot. If you're not playing like a villain, they'll grow more confident and work in teams, but if you manage to intimidate them, they can lose their cool and go berserk, surrender or even grab one of their own as a human shield.
IGN: How does James Bond play into the game? Is he a playable character, an enemy? Does he only appear in cut scenes, and which Bond will it be Pierce Brosnan, Roger Moore or Sean Connery (or, gulp, Timothy Dalton)?
Chris: This game is not about James Bond, it's about the rogue agent GoldenEye and his transformation into a power villain in the Bond underworld. Since the player is GoldenEye, you won't assume the role of 007, but James Bond will accompany you during the first mission of the game, which is ultimately your last mission with MI6. It's important that we establish that you were trained alongside Bond; and that you are MI6 material, but like Alex Trevelyan in the original GoldenEye, you quickly focus your talents on more sinister endeavors.
IGN: In what ways can players enhance their rogue agent through the game? What kinds if enhancements can be made to his GoldenEye, to his gadgets, strengths, or guns?
Chris: Once you earn the GoldenEye, you will be able to customize its capabilities. We're keeping the details secret for now, because we're only revealing the opening mission of the game at this year's E3 - your last mission with MI6. You won't actually possess the GoldenEye until you've stepped into the criminal underworld, but that moment will arrive soon after the opening mission.
IGN: I'm trying to keep this short, but is there anything else you want to say about GoldenEye: Rogue Agent that we haven't touched on?
Chris: We're really proud of the all-star team that we've assembled for this game. Everyone is extremely passionate about making the best run and gun shooter with robust and addictive multiplayer and we take this challenge very seriously. We're also very proud to deliver the most authentic take on the Bond Universe in the interactive space. Our production designer, Sir Ken Adam, is the man who invented the look of the Bond universe in films ranging from Dr. No, Goldfinger, Thunderball? all the way to Moonraker. His timeless vision for the Bond universe has had a dramatic impact on our game, which includes many of his most famous sets and a hoard of original designs. We're also bringing back the most famous villains from the Bond universe, including Dr. No, Oddjob, Goldfinger, and Xenia Onatopp.
Source:
cube.ign.com/articles/513/513590p1.html
It's sounding pretty good so far.