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Post by Brendoshi on Jan 8, 2005 2:54:00 GMT -5
first of all i couldn't find (more like couldn't be bothered to) a four swords board so i made this one. it looks excelent from the in-game footage i have seen but the lack of tetra's trackers (game in jap version) is a shame.
i will be going to the shops in a few hours and should report back on what i think of it. anyone else got an oppinion?
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Jason-RN
Ice Climber. Chill.
Posts: 8,126
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Post by Jason-RN on Jan 8, 2005 3:55:57 GMT -5
You can read my review of Zelda: Four Swords Adventures by clicking here.
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Post by Brendoshi on Jan 8, 2005 22:21:00 GMT -5
thankyou. the multiplayer is excelent. it is the first thing i tried.
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Jason-RN
Ice Climber. Chill.
Posts: 8,126
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Post by Jason-RN on Jan 9, 2005 2:49:16 GMT -5
thankyou. the multiplayer is excelent. it is the first thing i tried. Yeah, Four Swords's main gameplay involves multiplayer. That's why it's so good.
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Post by Brendoshi on Jan 9, 2005 3:47:21 GMT -5
i have played it for over 12 hours now (with freinds mainly) and i still have not unlocked any extra shadow battle levels. if you play three or four player you get to vote who the most annoying person on that level was. the one with the most votes looses points. it is opposite for the most helpful player. i have always been the most helpful player mainly because my freinds run from battle and i stay and fight.
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Post by Kevin-RN on Jan 13, 2005 11:12:11 GMT -5
Over the summer was the last time I played it. It was a blast. We had 4 people playing. The level where you are tying to sneak in the castle with the spotlights is one of the best levels in a Zelda game. I think we got caught like 30 times. Someone would screw up or we would throw someone in to the lights and scream at them. It was a blast. I ended up beating the game myself however.
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Jehuty
Pianta
What bags? These bags? Well they're my bags now!
Posts: 229
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Post by Jehuty on Jan 16, 2005 20:56:08 GMT -5
The only time I have ever played on multiplayer was when I tried to teach my sister how to play, bah, she's too young to understand it. But I did play all the way through single player and still pick it up to play it sometimes. Having levels instead of one huge quest does add to the replayability, but I wouldn't want the whole series to be like that. Anywho, I am a 2d nut ;D After comparing the 3d Zeldas to the 2d Zeldas..the 3d ones just seem sorta, well..ok. But the 2d ones just seem to work out perfectly. It's just so much fun, very nice pacing, you don't have humongous character models sorta blocking your view. It just feels a lot less clunky. So, I was glad when I saw that we were getting a 2d Zelda for the GC. I will admit, it is hard to get used to not having 4 Links after playing it though. >_<
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Leverish
Phantom Ganon
You may have known me as "Nintendo Nerd"
Posts: 921
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Post by Leverish on Jan 17, 2005 14:33:48 GMT -5
I palyed multiplayer once with a friend. It was pretty good, but I still wanted the game to be 3d
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Post by Richard-RN on Jan 17, 2005 17:56:22 GMT -5
I thought it was a great game, I played it at my friend's house for a couple hours the other day. Multiplayer Zelda rocks
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Jehuty
Pianta
What bags? These bags? Well they're my bags now!
Posts: 229
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Post by Jehuty on Jan 17, 2005 22:07:36 GMT -5
I palyed multiplayer once with a friend. It was pretty good, but I still wanted the game to be 3d Nah, teh 2d is where it's at xD Usually 2d does give better gameplay, plus I just like the way sprites look..so cool ;D
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