Post by Dan-RN on May 12, 2004 17:45:38 GMT -5
Note: This thread was originally on the E3 2004 Board.
Last year's The Legend of Zelda: A Link to the Past release on the Game Boy Advance was indeed a treat, especially in its Four Swords mode. After all, the game was based upon the brilliant and fun Super NES release from a decade before. But that's the real problem, isn't it? The single player adventure was already a "been there done that" experience for many gamers, and even though the Four Swords portion was an entirely new game, it's the solo adventure that counts.
Nintendo's addressing this with a brand new Legend of Zelda adventure, exclusively made for the Game Boy Advance by Flagship. The Minish Cap puts players back in the role of Link as he sets off into a fresh adventure where he befriends a bird-like hat called, what else, the Minish Cap. This cap looks like the standard green lid that Link normally wears, but at certain times the birdbrain portion will come to life to offer some advice or abilities.
The Minish Cap has the ability to shrink Link down to a smaller-than-mouse size, which changes his surroundings quite a bit. In many cases the game will force players to control Link as a teeny tiny two pixel high sprite and do everything that Link does when he's a normal height - cross moving bridges, for example, or avoid dangerous enemies. Other times, the game will actually kick the player into a "giant" world after he's reduced in size, giving the players a "Honey, I Shrunk the Adventurer" feel. Luckily there's a race of tiny folk that Link can interact with (the Minish people), so even when he's lacking in size he won't be lacking in social manners.
Though the game follows the standard Legend of Zelda formula we've come to expect out of the series, Flagship has added a few new gameplay elements into the mix. Link can equip a bottle that can suck in a load of air and blast it back at enemies. This device can come in handy to clear out cobwebs or dusty areas by vacuuming them up. There are also flexible mushrooms that can be stretched backwards from a sucking motion?and Link can grab the stretched out 'shroom to fling forward to cross dangerous chasms.
The version at the show only features a handful of dungeons, but it also shows off another new feature: kinstones. In this demo, Link must find one half of a kinstone and match it up with another villager's kinstone. When Link makes a pair, something happens?be it a treasure chest sprouting up from the ground, or an arrival of a special someone. The task in the E3 demo is to get enough money to buy some Lon Lon milk for Zelda, and the only way to do this is to work your way through the kinstone-matching in the village. Nintendo promises that this game will support the Wireless adapter so that players can trade and pair up Kinstones in the adventure.
Nintendo revealed another little tidbit in its E3 video today: it looks like the GBA game will feature more Four Swords action. See if you can catch the footage in our movie added to this story.
The game is currently on display at Nintendo's E3 booth for all to play.
I've been waiting for this one for a while. It sounds kinda weird with a talking hat and all, but I'm intrigued anyway. I'm gonna get it, so why kid myself. Also, the Four Swords addition sounds interesting, and with wireless support, that's just cool. Makes you think, if the DS is backwards compatible, will it's mobile technology be like a wireless adapter and hook up to GBA's? An interesting idea...
Source:
gameboy.ign.com/articles/512/512539p1.html
Last year's The Legend of Zelda: A Link to the Past release on the Game Boy Advance was indeed a treat, especially in its Four Swords mode. After all, the game was based upon the brilliant and fun Super NES release from a decade before. But that's the real problem, isn't it? The single player adventure was already a "been there done that" experience for many gamers, and even though the Four Swords portion was an entirely new game, it's the solo adventure that counts.
Nintendo's addressing this with a brand new Legend of Zelda adventure, exclusively made for the Game Boy Advance by Flagship. The Minish Cap puts players back in the role of Link as he sets off into a fresh adventure where he befriends a bird-like hat called, what else, the Minish Cap. This cap looks like the standard green lid that Link normally wears, but at certain times the birdbrain portion will come to life to offer some advice or abilities.
The Minish Cap has the ability to shrink Link down to a smaller-than-mouse size, which changes his surroundings quite a bit. In many cases the game will force players to control Link as a teeny tiny two pixel high sprite and do everything that Link does when he's a normal height - cross moving bridges, for example, or avoid dangerous enemies. Other times, the game will actually kick the player into a "giant" world after he's reduced in size, giving the players a "Honey, I Shrunk the Adventurer" feel. Luckily there's a race of tiny folk that Link can interact with (the Minish people), so even when he's lacking in size he won't be lacking in social manners.
Though the game follows the standard Legend of Zelda formula we've come to expect out of the series, Flagship has added a few new gameplay elements into the mix. Link can equip a bottle that can suck in a load of air and blast it back at enemies. This device can come in handy to clear out cobwebs or dusty areas by vacuuming them up. There are also flexible mushrooms that can be stretched backwards from a sucking motion?and Link can grab the stretched out 'shroom to fling forward to cross dangerous chasms.
The version at the show only features a handful of dungeons, but it also shows off another new feature: kinstones. In this demo, Link must find one half of a kinstone and match it up with another villager's kinstone. When Link makes a pair, something happens?be it a treasure chest sprouting up from the ground, or an arrival of a special someone. The task in the E3 demo is to get enough money to buy some Lon Lon milk for Zelda, and the only way to do this is to work your way through the kinstone-matching in the village. Nintendo promises that this game will support the Wireless adapter so that players can trade and pair up Kinstones in the adventure.
Nintendo revealed another little tidbit in its E3 video today: it looks like the GBA game will feature more Four Swords action. See if you can catch the footage in our movie added to this story.
The game is currently on display at Nintendo's E3 booth for all to play.
I've been waiting for this one for a while. It sounds kinda weird with a talking hat and all, but I'm intrigued anyway. I'm gonna get it, so why kid myself. Also, the Four Swords addition sounds interesting, and with wireless support, that's just cool. Makes you think, if the DS is backwards compatible, will it's mobile technology be like a wireless adapter and hook up to GBA's? An interesting idea...
Source:
gameboy.ign.com/articles/512/512539p1.html