Post by *NormalGamer* on Aug 10, 2005 3:41:27 GMT -5
gamesradar.msn.co.uk/news/default.asp?pagetypeid=2&articleid=36924&subsectionid=1584
Tomb Raider creator questions next-gen capabilities
[09/08/05 10:15]
Adrian Smith not convinced by power of PS3 & Xbox 360
A leading developer has expressed doubts as to whether coders will really be able to create anything on a par with much of the next-gen footage that has so far been released.
Adrian Smith, co-founder and operations director of Circle Studio, told gamesradar.com, "We've seen games with 500 people of a PlayStation 2-type quality or we've seen one character which looks movie-esque."
But Smith - who also co-founded Core, the studio originally responsible for the Tomb Raider series - warns that such images may not be representative of what is actually possible.
"I don't know at this moment in time that either the PS3 or Xbox 360 has the ultimate power to do such massive, high quality main characters in environments with lots of things happening."
As a veteran developer with 15 years industry experience, Smith has an understandably pragmatic reaction to early demos purportedly showing off the technical capabilities of new hardware.
"How long is it going to take the development community to actually find out what they're capable of? The original PlayStation 2 movies were spectacular and I'm not so sure that developers have even got there yet."
Many commentators have been cautious in their evaluation of some of the more arresting next-gen footage, especially the stunning PS3 movie montage shown at this year's pre-E3 Sony conference. But Smith, who is currently overseeing a couple of next-gen projects at the Derby-based Circle, is perfectly placed to give an expert analysis.
He continues to explain that, because gamers are so used to seeing visually amazing high-end PC titles, the graphical jump from current to next-gen won't be as dramatic as many people are anticipating or hoping for.
Instead, Smith points to the potential to exploit the game world as the real technical leap forward for the new console era.
"The level of interaction that you're going to have with a game is going to rocket. Players are going to be able to really interact with the environment like they've always wanted to."
Be sure to keep an eye on gamesradar.com for the full Adrian Smith interview and an extensive playtest of Circle Studio's debut game Without Warning in the near future.
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NG: He has valid views about the next-gen.
Tomb Raider creator questions next-gen capabilities
[09/08/05 10:15]
Adrian Smith not convinced by power of PS3 & Xbox 360
A leading developer has expressed doubts as to whether coders will really be able to create anything on a par with much of the next-gen footage that has so far been released.
Adrian Smith, co-founder and operations director of Circle Studio, told gamesradar.com, "We've seen games with 500 people of a PlayStation 2-type quality or we've seen one character which looks movie-esque."
But Smith - who also co-founded Core, the studio originally responsible for the Tomb Raider series - warns that such images may not be representative of what is actually possible.
"I don't know at this moment in time that either the PS3 or Xbox 360 has the ultimate power to do such massive, high quality main characters in environments with lots of things happening."
As a veteran developer with 15 years industry experience, Smith has an understandably pragmatic reaction to early demos purportedly showing off the technical capabilities of new hardware.
"How long is it going to take the development community to actually find out what they're capable of? The original PlayStation 2 movies were spectacular and I'm not so sure that developers have even got there yet."
Many commentators have been cautious in their evaluation of some of the more arresting next-gen footage, especially the stunning PS3 movie montage shown at this year's pre-E3 Sony conference. But Smith, who is currently overseeing a couple of next-gen projects at the Derby-based Circle, is perfectly placed to give an expert analysis.
He continues to explain that, because gamers are so used to seeing visually amazing high-end PC titles, the graphical jump from current to next-gen won't be as dramatic as many people are anticipating or hoping for.
Instead, Smith points to the potential to exploit the game world as the real technical leap forward for the new console era.
"The level of interaction that you're going to have with a game is going to rocket. Players are going to be able to really interact with the environment like they've always wanted to."
Be sure to keep an eye on gamesradar.com for the full Adrian Smith interview and an extensive playtest of Circle Studio's debut game Without Warning in the near future.
---------------------------
NG: He has valid views about the next-gen.