Post by *NormalGamer* on Mar 1, 2007 0:11:05 GMT -5
wii.ign.com/articles/769/769101p1.html
Game Violence Debate Killed?
Study says simulated violence is not the same as real violence.
by Micah Seff
February 28, 2007 - In a recent issue of the American Sociological Association's Context magazine, sociologist Karen Sternheimer put some heavy doubt into the theories that videogame violence directly result in real-world violence. Sternheimer claims that there is no such correlation, and that the reality might be exactly the opposite.
Sternheimer cited as evidence of this trend the fact that as annual sales of videogames and accessories has risen to over $10 billion, juvenile homicide arrests have fallen 77%. According to Sternheimer, students now have a chance of less than 7 in 10 million of being killed by school-related violence.
In a very frank and forthright manner, Sternheimer stated, "If we want to understand why young people become homicidal, we need to look beyond the games they play."
Like many have argued before her, Sterheimer contends that videogame violence has been used as a straw man argument. Rather than paying attention to more pertinent issues that might nurture violence -- such as poverty, instability, domestic abuse, unemployment, and mental illness -- reactionaries have been directing their ire at the games industry, effectively exonerating these other factors of their impact.
"It is equally likely that more aggressive people seek out violent entertainment," Sternheimer said. "After adult rampage shootings in the workplace, which happen more often than school shootings, reporters seldom mention if the shooters played video games."
Sternheimer seemed to disagree with the analytical methods of a 2001 study which found that videogames did increase aggressive behavior, stating: "They don't offer much insight as to why a few isolated kids, and not the millions of others who play these games, decided to pick up real weapons and shoot real people."
While the debate is far from over, it's nice to see sociologists looking critically at the issue.
Game Violence Debate Killed?
Study says simulated violence is not the same as real violence.
by Micah Seff
February 28, 2007 - In a recent issue of the American Sociological Association's Context magazine, sociologist Karen Sternheimer put some heavy doubt into the theories that videogame violence directly result in real-world violence. Sternheimer claims that there is no such correlation, and that the reality might be exactly the opposite.
Sternheimer cited as evidence of this trend the fact that as annual sales of videogames and accessories has risen to over $10 billion, juvenile homicide arrests have fallen 77%. According to Sternheimer, students now have a chance of less than 7 in 10 million of being killed by school-related violence.
In a very frank and forthright manner, Sternheimer stated, "If we want to understand why young people become homicidal, we need to look beyond the games they play."
Like many have argued before her, Sterheimer contends that videogame violence has been used as a straw man argument. Rather than paying attention to more pertinent issues that might nurture violence -- such as poverty, instability, domestic abuse, unemployment, and mental illness -- reactionaries have been directing their ire at the games industry, effectively exonerating these other factors of their impact.
"It is equally likely that more aggressive people seek out violent entertainment," Sternheimer said. "After adult rampage shootings in the workplace, which happen more often than school shootings, reporters seldom mention if the shooters played video games."
Sternheimer seemed to disagree with the analytical methods of a 2001 study which found that videogames did increase aggressive behavior, stating: "They don't offer much insight as to why a few isolated kids, and not the millions of others who play these games, decided to pick up real weapons and shoot real people."
While the debate is far from over, it's nice to see sociologists looking critically at the issue.