Post by Brian-RN on Feb 21, 2005 14:34:30 GMT -5
Wario Ware Touched!
Of all the titles announced at E3 2004 for the Nintendo DS, Wario Ware Touched! was one, if not the most anticipated game. One of the best games for the GBA, now with a whole new way to play. There are no D Pad games, and you don’t use any of the buttons. The game is entirely touch-based, and entirely new. Although, the game is rather short, and lacks a lot of variety, which the Wario Ware series is built on.
First off, if you’re looking for a great game for the DS, Wario Ware fits perfectly. The same concept applies from the first game. You are given 5 second microgames that you must complete within those five seconds. Each character has a certain genre of microgame, whether it be rubbing, dragging, microphone or one of the many other styles. You are then barraged with numerous microgames until you reach the boss stage, where time is not a factor, but rather patience or difficulty. You could be navigating a dandelion seed to land while avoiding numerous animals, or navigating through someone’s nostrils to find the hidden treasure.
Of course, one of Wario Wares best qualities is the quickness and randomness of the microgames. One minute, you find yourself cutting fruit, and the next, you’re writing Japanese calligraphy. It’s very eccentric, but also very fun. You’re kept to certain categories throughout the game with certain characters that fit with their personality. For example, you play with a witch-like gothic girl whose style of microgame is drag, because to her, “Life’s a Drag.†The doesn’t have a story, but somewhat of short chapters for each character, consisting of a prologue that explains to some degree who they are, microgames to fill in the middle, and a boss stage to wrap it all up.
The worst thing about Touched, is that the game lacks variety. You find yourself doing a lot of the same thing the majority of the time. A great example is the “Rock the Mic†mini-games. You do nothing but blow into the microphone. Sometimes you have to wait to blow, but in the end, you did the exact same thing that you did in the last microgame. This is not only true for Mike, but for everyone else as well. You’re either spinning in every game, dragging, tapping or any other motion known with a stylus. The Wario Ware games were built on variety, which made them one of the most original games on the GBA, or any console for that matter. But sadly, Touched lacks what made it such a defining series.
Of course, this doesn’t mean Wario Ware is a bad game, but it just lacks variety.
Although, Touched is a rather short game. You can beat the game in one sitting, and get the record on everyone’s “story†before your DS’s battery runs out. But, Touched has replay value. You can play each game over and over, and it never gets boring. After you play a mini-game, lose or win, you unlock it in the Album mode, which lets you play the microgame as many times as you want, and gives you a goal to reach for. You play up to a certain amount of times, then that game is “rosedâ€. It keeps getting faster and faster until you mess up three times. The game goes through 3 different difficulty levels in easiest to hardest order. Of course, the human body can only comprehend things to a certain speed, and the same is said about Touched. Eventually, the game reaches a point where it can go no faster, and getting the record up to 999 is no problem. Although, some games are nearly impossible to beat at certain speeds, such as popping numerous balloons before 3 seconds is over.
Although variety lacks, the game presents them in many different ways. One Zelda themed games has you poking fairies, and another has you getting coins from Mario-styled levels. Although you’re still doing the same thing, it’s very eccentric and fun. Same is true for every game. It’s been so colored up, that you almost forget the lack of variety.
Of course, if you get sick of the microgames, Touched has a whole slew of little extras to be unlocked. For those who played the first Wario Ware for GBA, Pyoro is back, and is playable when you beat every single microgame. Of course, you can earn other games like Ping-Pong, or even some fun applications that take advantage of the DS’s many qualities. For example, you can blow a little ball out of a pipe using the microphone. Although, some of these games have a lasting value of about five seconds, some are really run to play, and Ping-Pong even adds a multiplayer aspect.
Wario Ware still looks the same. It’s still very indifferent and isn’t all that out of the ordinary. It’s still all 2D, with the exception of a few microgames, which still don’t show the full potential of the Nintendo DS. The music isn’t much to note either. It only speeds up as you progress through the level. Nothing to really write home about.
All in all, Wario Ware Touched relies to heavily on the touch screen. None of the games use the buttons of the DS. Although it lacks variety, it has a lot of variety, Touched is a great game and is truly the DS’s first killer app.
Overall: 7.8/10
[Note: Although this game recieved a 7.8 from me, I highly recomend this game.]
Of all the titles announced at E3 2004 for the Nintendo DS, Wario Ware Touched! was one, if not the most anticipated game. One of the best games for the GBA, now with a whole new way to play. There are no D Pad games, and you don’t use any of the buttons. The game is entirely touch-based, and entirely new. Although, the game is rather short, and lacks a lot of variety, which the Wario Ware series is built on.
First off, if you’re looking for a great game for the DS, Wario Ware fits perfectly. The same concept applies from the first game. You are given 5 second microgames that you must complete within those five seconds. Each character has a certain genre of microgame, whether it be rubbing, dragging, microphone or one of the many other styles. You are then barraged with numerous microgames until you reach the boss stage, where time is not a factor, but rather patience or difficulty. You could be navigating a dandelion seed to land while avoiding numerous animals, or navigating through someone’s nostrils to find the hidden treasure.
Of course, one of Wario Wares best qualities is the quickness and randomness of the microgames. One minute, you find yourself cutting fruit, and the next, you’re writing Japanese calligraphy. It’s very eccentric, but also very fun. You’re kept to certain categories throughout the game with certain characters that fit with their personality. For example, you play with a witch-like gothic girl whose style of microgame is drag, because to her, “Life’s a Drag.†The doesn’t have a story, but somewhat of short chapters for each character, consisting of a prologue that explains to some degree who they are, microgames to fill in the middle, and a boss stage to wrap it all up.
The worst thing about Touched, is that the game lacks variety. You find yourself doing a lot of the same thing the majority of the time. A great example is the “Rock the Mic†mini-games. You do nothing but blow into the microphone. Sometimes you have to wait to blow, but in the end, you did the exact same thing that you did in the last microgame. This is not only true for Mike, but for everyone else as well. You’re either spinning in every game, dragging, tapping or any other motion known with a stylus. The Wario Ware games were built on variety, which made them one of the most original games on the GBA, or any console for that matter. But sadly, Touched lacks what made it such a defining series.
Of course, this doesn’t mean Wario Ware is a bad game, but it just lacks variety.
Although, Touched is a rather short game. You can beat the game in one sitting, and get the record on everyone’s “story†before your DS’s battery runs out. But, Touched has replay value. You can play each game over and over, and it never gets boring. After you play a mini-game, lose or win, you unlock it in the Album mode, which lets you play the microgame as many times as you want, and gives you a goal to reach for. You play up to a certain amount of times, then that game is “rosedâ€. It keeps getting faster and faster until you mess up three times. The game goes through 3 different difficulty levels in easiest to hardest order. Of course, the human body can only comprehend things to a certain speed, and the same is said about Touched. Eventually, the game reaches a point where it can go no faster, and getting the record up to 999 is no problem. Although, some games are nearly impossible to beat at certain speeds, such as popping numerous balloons before 3 seconds is over.
Although variety lacks, the game presents them in many different ways. One Zelda themed games has you poking fairies, and another has you getting coins from Mario-styled levels. Although you’re still doing the same thing, it’s very eccentric and fun. Same is true for every game. It’s been so colored up, that you almost forget the lack of variety.
Of course, if you get sick of the microgames, Touched has a whole slew of little extras to be unlocked. For those who played the first Wario Ware for GBA, Pyoro is back, and is playable when you beat every single microgame. Of course, you can earn other games like Ping-Pong, or even some fun applications that take advantage of the DS’s many qualities. For example, you can blow a little ball out of a pipe using the microphone. Although, some of these games have a lasting value of about five seconds, some are really run to play, and Ping-Pong even adds a multiplayer aspect.
Wario Ware still looks the same. It’s still very indifferent and isn’t all that out of the ordinary. It’s still all 2D, with the exception of a few microgames, which still don’t show the full potential of the Nintendo DS. The music isn’t much to note either. It only speeds up as you progress through the level. Nothing to really write home about.
All in all, Wario Ware Touched relies to heavily on the touch screen. None of the games use the buttons of the DS. Although it lacks variety, it has a lot of variety, Touched is a great game and is truly the DS’s first killer app.
Overall: 7.8/10
[Note: Although this game recieved a 7.8 from me, I highly recomend this game.]